Bosses and Elites offer three relic choices; a dealer at some campfires also sells relics. They last for the run and stack. Compare the displayed benefit, any HP cost and your available recovery before choosing.
Basis: Official help read October 9, 2026. Video published October 2, 2026; recorded build unknown. Video examples describe that run, not guaranteed current outcomes. User-supplied Discord feedback received October 9; original absolute dates, build and screenshots unavailable. Reported symptoms have not been reproduced.
Bosses and Elites offer three relic choices; a dealer at some campfires also sells relics. They last for the run and stack. Compare the displayed benefit, any HP cost and your available recovery before choosing.
On this page
Which named relic effects can you check?
These entries are readable UI descriptions from 06:37, 10:00, 14:30 and 21:34 in the recorded run. Displayed upgrade previews are not independent outcome tests. Healing text that says points of max HP is preserved without turning it into percentage points.
| Relic | Displayed base effect | Upgrade preview | Evidence |
|---|---|---|---|
| Binding Oath | 20% more damage; lose4% max HP at turn end | Lv2: +35% damage, -6% HP/turn | Gameplay: 06:37 visible relic choice · 6:37 |
| Swap Harness | Switch-in takes20% less damage on arrival | Lv2:35% reduction | Gameplay: 06:37 visible relic choice · 6:37 |
| Bait Pouch | Wild level -1; easier catch, less XP | Lv2: wild level -2 | Gameplay: 06:37 visible relic choice · 6:37 |
| Keen Claw | Critical hit rate40% higher | Lv2:+80% crit rate | Gameplay: 10:00 frame · 10:00 |
| Focus Lens | Special moves deal8% more damage | Lv2:+16% special damage | Gameplay: 10:00 frame · 10:00 |
| Copper Kettle | Potions restore25% more HP | Lv2:+50% potion HP | Gameplay: 10:00 frame · 10:00 |
| Field Map | Historical video: two rows ahead; route-preview relic later reported removed | Historical Lv2 preview: three rows; current availability not verified | Gameplay: 14:30 frame · 14:30 |
| Walking Stick | Rest restores10 more points of max HP | Lv2:+20 rest heal; wording preserved | Gameplay: 14:30 frame · 14:30 |
| Life Stone | Recover3% max HP at turn end | Lv2:+5% regeneration | Gameplay: 14:30 frame · 14:30 |
| Merchant Card | Shop prices15% lower; restocks each act | Lv2: prices25% lower | Gameplay: 21:34 frame · 21:34 |
| Trainer’s Badge | Trainer battles pay25% more Coins | Lv2:+50% Coins | Gameplay: 21:34 frame · 21:34 |

The relic choice shows a20% damage bonus and4% max-HP cost at turn end, alongside an upgrade preview. Source: TheDuoDesign, published October 2, 2026; recorded build unknown.
TheDuoDesign · View source
Field Map, Walking Stick and Life Stone show different benefits; numeric text is a UI description. Source: TheDuoDesign, published October 2, 2026; recorded build unknown.
TheDuoDesign · View sourceBinding Oath and the other offers are visible; the clip supports item descriptions in this run. TheDuoDesign; published October 2,2026 (US), October 3 in Shanghai. Recorded build unknown.
TheDuoDesign · Source / open if playback failsWhich relic descriptions are in the current game client?
The publicly served game client defines the 29 relics below. The effect text and level previews are descriptions, not measurements of actual damage, healing or drop probability. Compare the current offer with this list before deciding.
The recorded offers later on this page show examples from an older run. Shared names do not mean every relic appeared in that video or will appear in your next run. A cursed damage bonus still has its displayed HP cost.
| Relic | Rarity | Effect description | Level previews |
|---|---|---|---|
| Lucky Charm | common | You earn 15% more coins. | +15% coins / +30% coins / +45% coins |
| Emerald Leaf | common | Post-battle healing recovers 10 more points of max HP. | +10 heal / +20 heal / +30 heal |
| Keen Claw | common | Your critical hit rate is 40% higher. | +40% crit rate / +80% crit rate / +120% crit rate |
| Heavy Fist | common | Your physical moves deal 8% more damage. | +8% physical / +16% physical / +24% physical |
| Focus Lens | common | Your special moves deal 8% more damage. | +8% special / +16% special / +24% special |
| Toxic Barb | common | Your moves are 8 points more likely to inflict a status. | +8 status chance / +16 status chance / +24 status chance |
| Spare Net | common | Every catch attempt is 4 points more likely to succeed. | +4 catch / +8 catch / +12 catch |
| Trainer's Badge | common | Trainer battles pay 25% more coins. | +25% trainer coins / +50% / +75% |
| Walking Stick | common | Rest stops restore 10 more points of max HP. | +10 rest heal / +20 rest heal / +30 rest heal |
| Copper Kettle | common | Potions you use restore 25% more HP. | +25% potion / +50% potion / +75% potion |
| Worn Whetstone | common | Your first move of every battle deals 15% more damage. | +15% opener / +30% opener / +45% opener |
| Bait Pouch | common | Wild Pokémon you meet are 1 level lower — easier to catch, worth less XP. | -1 wild level / -2 wild levels / -3 wild levels |
| Ledger | common | Shop prices are 8% lower. | -8% prices / -16% prices / -24% prices |
| Swap Harness | common | A Pokémon you switch in takes 20% less damage on the turn it arrives. | -20% switch-in / -35% switch-in / -50% switch-in |
| Salt Pouch | common | Corruption you gain is reduced by 1 (never below zero). | -1 corruption / -2 corruption / -3 corruption |
| Exp Amulet | rare | Your team earns 15% more experience. | +15% XP / +30% XP / +45% XP |
| Iron Shell | rare | You take 7% less damage. | -7% damage taken / -13% damage taken / -18% damage taken |
| Merchant Card | rare | Shop prices are 15% lower and the shop restocks each act. | -15% prices / -25% prices / -33% prices |
| Type Prism | rare | Moves matching your active Pokémon's first type deal 15% more damage. | +15% STAB / +25% STAB / +35% STAB |
| Gym Token | rare | Against Gym Leaders, Elite Four and the Champion you deal 10% more damage. | +10% vs leaders / +18% vs leaders / +25% vs leaders |
| Escape Rope | rare | Once per act you may walk away from a wild battle with no loss. | 1 escape per act / 2 per act / 3 per act |
| Loaded Die | rare | Your d20 checks get +2. | +2 to checks / +3 to checks / +4 to checks |
| Binding Oath | rare | You deal 20% more damage, but lose 4% of max HP at the end of each turn. | +20% damage, -4% HP/turn / +35% damage, -6% HP/turn / +50% damage, -8% HP/turn |
| Quick Boots | epic | You always move first on the opening turn of a battle. | first on turn 1 / first on turns 1-2 / first on turns 1-3 |
| Life Stone | epic | You recover 3% of max HP at the end of every turn. | +3% regen / +5% regen / +7% regen |
| Magnet | epic | Cases have a 25% chance to upgrade one tier. | 25% upgrade / 40% upgrade / 55% upgrade |
| Hunter's Lure | epic | Every catch attempt is 12 points more likely to succeed. | +12 catch / +20 catch / +28 catch |
| Endure Band | legendary | Once per battle you survive a knockout with 1 HP. | survive one knockout per battle |
| Renegade Shard | legendary | You deal 30% more damage and take 20% more. Corruption rises after every battle. | +30% damage, +20% damage taken, +1 corruption per battle |
How should you weigh a relic’s downside?
A larger damage bonus is not automatically the best choice. With Binding Oath, the repeated HP cost is part of the offer; compare it with your current health and reachable recovery. This is a recommendation based on displayed costs, not a tested optimal build.
For a switching effect, read when mitigation applies rather than assuming every later turn is protected. A level-reduction effect changes the wild encounter trade-off, but does not supply a catch-rate formula.
Where do relics come from?
The current help names bosses, elites and a dealer at some campfires. It says relics persist for the run and stack. A single recorded offer does not establish the complete pool or guarantee another run offers the same three choices.
Plan your next decision
Continue with the guide that matches the resources or action you need next.
Was the route-preview relic removed?
In the supplied Discord conversation, Rais says the relic discussed for revealing later paths was removed because it did nothing. The message does not name the relic or give a build number or absolute date. Field Map is the matching name in the older video, but that identification is not confirmed by the message.
Field Map is not among the 29 definitions in the client snapshot captured October 9. Keep its video row as a historical observation; do not plan a new run around obtaining it or spending a choice on extra visibility. Read the actual offered relic text if your session differs.