Which named relic effects can you check?

These entries are readable UI descriptions from 06:37, 10:00, 14:30 and 21:34 in the recorded run. Displayed upgrade previews are not independent outcome tests. Healing text that says points of max HP is preserved without turning it into percentage points.

Partial relic reference from the recorded run
RelicDisplayed base effectUpgrade previewEvidence
Binding Oath20% more damage; lose4% max HP at turn endLv2: +35% damage, -6% HP/turnGameplay: 06:37 visible relic choice · 6:37
Swap HarnessSwitch-in takes20% less damage on arrivalLv2:35% reductionGameplay: 06:37 visible relic choice · 6:37
Bait PouchWild level -1; easier catch, less XPLv2: wild level -2Gameplay: 06:37 visible relic choice · 6:37
Keen ClawCritical hit rate40% higherLv2:+80% crit rateGameplay: 10:00 frame · 10:00
Focus LensSpecial moves deal8% more damageLv2:+16% special damageGameplay: 10:00 frame · 10:00
Copper KettlePotions restore25% more HPLv2:+50% potion HPGameplay: 10:00 frame · 10:00
Field MapHistorical video: two rows ahead; route-preview relic later reported removedHistorical Lv2 preview: three rows; current availability not verifiedGameplay: 14:30 frame · 14:30
Walking StickRest restores10 more points of max HPLv2:+20 rest heal; wording preservedGameplay: 14:30 frame · 14:30
Life StoneRecover3% max HP at turn endLv2:+5% regenerationGameplay: 14:30 frame · 14:30
Merchant CardShop prices15% lower; restocks each actLv2: prices25% lowerGameplay: 21:34 frame · 21:34
Trainer’s BadgeTrainer battles pay25% more CoinsLv2:+50% CoinsGameplay: 21:34 frame · 21:34
Relic offer shows Binding Oath damage bonus and recurring HP loss beside Swap Harness and Bait Pouch
Relic offer shows Binding Oath damage bonus and recurring HP loss beside Swap Harness and Bait Pouch

The relic choice shows a20% damage bonus and4% max-HP cost at turn end, alongside an upgrade preview. Source: TheDuoDesign, published October 2, 2026; recorded build unknown.

TheDuoDesign · View source
Relic offer shows Field Map route visibility, Walking Stick Rest healing and Life Stone regeneration
Relic offer shows Field Map route visibility, Walking Stick Rest healing and Life Stone regeneration

Field Map, Walking Stick and Life Stone show different benefits; numeric text is a UI description. Source: TheDuoDesign, published October 2, 2026; recorded build unknown.

TheDuoDesign · View source
Relic choices and recurring costs

Binding Oath and the other offers are visible; the clip supports item descriptions in this run. TheDuoDesign; published October 2,2026 (US), October 3 in Shanghai. Recorded build unknown.

TheDuoDesign · Source / open if playback fails

Which relic descriptions are in the current game client?

The publicly served game client defines the 29 relics below. The effect text and level previews are descriptions, not measurements of actual damage, healing or drop probability. Compare the current offer with this list before deciding.

The recorded offers later on this page show examples from an older run. Shared names do not mean every relic appeared in that video or will appear in your next run. A cursed damage bonus still has its displayed HP cost.

Public client descriptions captured October 9, 2026; not a tested tier list
RelicRarityEffect descriptionLevel previews
Lucky CharmcommonYou earn 15% more coins.+15% coins / +30% coins / +45% coins
Emerald LeafcommonPost-battle healing recovers 10 more points of max HP.+10 heal / +20 heal / +30 heal
Keen ClawcommonYour critical hit rate is 40% higher.+40% crit rate / +80% crit rate / +120% crit rate
Heavy FistcommonYour physical moves deal 8% more damage.+8% physical / +16% physical / +24% physical
Focus LenscommonYour special moves deal 8% more damage.+8% special / +16% special / +24% special
Toxic BarbcommonYour moves are 8 points more likely to inflict a status.+8 status chance / +16 status chance / +24 status chance
Spare NetcommonEvery catch attempt is 4 points more likely to succeed.+4 catch / +8 catch / +12 catch
Trainer's BadgecommonTrainer battles pay 25% more coins.+25% trainer coins / +50% / +75%
Walking StickcommonRest stops restore 10 more points of max HP.+10 rest heal / +20 rest heal / +30 rest heal
Copper KettlecommonPotions you use restore 25% more HP.+25% potion / +50% potion / +75% potion
Worn WhetstonecommonYour first move of every battle deals 15% more damage.+15% opener / +30% opener / +45% opener
Bait PouchcommonWild Pokémon you meet are 1 level lower — easier to catch, worth less XP.-1 wild level / -2 wild levels / -3 wild levels
LedgercommonShop prices are 8% lower.-8% prices / -16% prices / -24% prices
Swap HarnesscommonA Pokémon you switch in takes 20% less damage on the turn it arrives.-20% switch-in / -35% switch-in / -50% switch-in
Salt PouchcommonCorruption you gain is reduced by 1 (never below zero).-1 corruption / -2 corruption / -3 corruption
Exp AmuletrareYour team earns 15% more experience.+15% XP / +30% XP / +45% XP
Iron ShellrareYou take 7% less damage.-7% damage taken / -13% damage taken / -18% damage taken
Merchant CardrareShop prices are 15% lower and the shop restocks each act.-15% prices / -25% prices / -33% prices
Type PrismrareMoves matching your active Pokémon's first type deal 15% more damage.+15% STAB / +25% STAB / +35% STAB
Gym TokenrareAgainst Gym Leaders, Elite Four and the Champion you deal 10% more damage.+10% vs leaders / +18% vs leaders / +25% vs leaders
Escape RoperareOnce per act you may walk away from a wild battle with no loss.1 escape per act / 2 per act / 3 per act
Loaded DierareYour d20 checks get +2.+2 to checks / +3 to checks / +4 to checks
Binding OathrareYou deal 20% more damage, but lose 4% of max HP at the end of each turn.+20% damage, -4% HP/turn / +35% damage, -6% HP/turn / +50% damage, -8% HP/turn
Quick BootsepicYou always move first on the opening turn of a battle.first on turn 1 / first on turns 1-2 / first on turns 1-3
Life StoneepicYou recover 3% of max HP at the end of every turn.+3% regen / +5% regen / +7% regen
MagnetepicCases have a 25% chance to upgrade one tier.25% upgrade / 40% upgrade / 55% upgrade
Hunter's LureepicEvery catch attempt is 12 points more likely to succeed.+12 catch / +20 catch / +28 catch
Endure BandlegendaryOnce per battle you survive a knockout with 1 HP.survive one knockout per battle
Renegade ShardlegendaryYou deal 30% more damage and take 20% more. Corruption rises after every battle.+30% damage, +20% damage taken, +1 corruption per battle

How should you weigh a relic’s downside?

A larger damage bonus is not automatically the best choice. With Binding Oath, the repeated HP cost is part of the offer; compare it with your current health and reachable recovery. This is a recommendation based on displayed costs, not a tested optimal build.

For a switching effect, read when mitigation applies rather than assuming every later turn is protected. A level-reduction effect changes the wild encounter trade-off, but does not supply a catch-rate formula.

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Where do relics come from?

The current help names bosses, elites and a dealer at some campfires. It says relics persist for the run and stack. A single recorded offer does not establish the complete pool or guarantee another run offers the same three choices.

Was the route-preview relic removed?

In the supplied Discord conversation, Rais says the relic discussed for revealing later paths was removed because it did nothing. The message does not name the relic or give a build number or absolute date. Field Map is the matching name in the older video, but that identification is not confirmed by the message.

Field Map is not among the 29 definitions in the client snapshot captured October 9. Keep its video row as a historical observation; do not plan a new run around obtaining it or spending a choice on extra visibility. Read the actual offered relic text if your session differs.